Design Research Society LEARNxDESIGN Conference 2021, 24–26 September 2021 Jinan|China
Continue reading 6th International Conference for Design Education Researchers
My colleague and I presented two papers at this conference; One about the card education resource I had developed and another about teaching Design History in China.
I created this folding brain anatomy model (based on a tetraflexagon) for the DYSPLA festival in Enfield 18th — 19th September, 2021.
Continue reading Dyspla — Words Not Walls Festival
Paper delivered at Cumulus Conference: Design Culture(s) Sapienza University of Rome, Faculty of Architecture and School of Industrial Design
Title of paper: Thinking with Card: Curriculum-Led Making Activities Integrated with Distance Learning
Continue reading Cumulus Design Culture(s) Roma
An interactive game exhibit based on popular children’s IP, LuoBaoBei, coupled with a DIY toy both based on an episode about climbing.
Continue reading LBB Climbing Game and DIY Papercraft Toy
This interactive workshop/exhibition was part of a larger series of workshops I organised during Beijing Design Week 2015. The unusual venue (a high-end shopping mall not far from the 798 Art District in Beijing) was an attempt to bring making activity to a wider audience.
Continue reading CAFA X Makedo
This design was created for a series of workshops our studio was commissioned to produce for CCTV. Using the materials provided, participants could make a working zoetrope and create their own simple animation to play. The activity was part of an introduction to animation, from which a group of kids would work with an international team of professional animators to create short movies.
Continue reading Zoetrope Papercraft
After following his work for several years, I finally got the chance to interview visionary engineer and designer Oskar Zieta for AD China in 2013.
Continue reading Oskar Zieta — Interview
A big production, supported by Nickelodeon, for Beijing Design Week where visitors could craft their own Spongebob or Patrick figures and put them on display. This was a really popular, fun event. Spongebob “superfans” travelled from as far as Shanghai to take part.
Continue reading Claystation X Spongebob at Beijing Design Week
This workshop was created for the 7th International Conference on Design & Emotion, Blatantly Blues, IIT Institute of Design, Chicago. 4th-7th October, 2010
Continue reading Black Box Design: A Hands-On Workshop to Design Equipment with a Magical Interface
A conference paper, co-written with Matt Sinclair, that I presented at the IDSA Conference 2010 DIY: Threat or Opportunity, 4th-7th August 2010, Portland, Oregon.
Continue reading Next Stages in Automated Craft: The Integration of Rapid Manufacture Technologies into Craft and DIY Applications